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International Karate + - Commodore64
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Turrican II - PC
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Game info
X68000

Blue Knights

Blue Knights
GenreAction Shooter
DeveloperO/S Software
PublisherO/S Software
Released1993
Rating
Graphics:7.0
Sound:7.0
Gameplay:8.0
Overall:7.0
Reviewed byndial
Blue Knights (Blue Wings Part 2) is a vertical scrolling shoot em up developed by O/S Software for the sharp x68000 in 1993. The game consist of 5 levels with increasing difficulty.
 
Review
Blue KnightsSTORY / GAMEPLAY
In this sci-fi game you have 3 different types of spaceships to choose from, each one having its own capabilities (speed, firepower etc). There are several power ups to collect which will increase your firepower, ranging from multi-directional shots to powerful laser beams and homing missiles.
Blue Knights is yet another budget shoot 'em up tribute, in which you shoot multiple enemies while dodging their fire which is incredibly difficult most of the times.

GRAPHICS / SOUND
The game offers a variety of enemy sprites that move smoothly around your screen while the landscapes are nicely drawn but a bit repetitive. Soundwise, the game follows the same standards, offering an array of good, sampled sound effects along with some nicely composed tunes during gameplay.
 
Screenshots
  • Blue Knights
  • Blue Knights
  • Blue Knights
  • Blue Knights
  • Blue Knights
  • Blue Knights
 
Hardware information

Sharp X68000

Sharp X68000CPU: X68000 (1987) to SUPER (1991) models - Hitachi HD68HC000 (16/32-bit) @ 10 MHz OR XVI (1991) to Compact (1992) models - Motorola 68000 (16/32-bit) @ 16 MHz OR X68030 (1993) models - Motorola MC68EC030 (32-bit) @ 25 MHz
Also there is a Sub-CPU available (Oki MSM80C51 MCU)
MEMORY: 1-4MB RAM (expandable up to 12 MB), 1MB ROM (128 KB BIOS, 768 KB Character Generator), 1056KB VRAM (512KB graphics, 512KB text, 32KB sprites)
GRAPHICS: GPU (graphics processing unit) chipset: Sharp-Hudson Custom Chipset
Color palette of 65,536 (16-bit RGB high color depth) and maximum up to 65,536 colors on screen (from 256x240 to 512x512 resolution), up to 64 colors (from 640x480 to 1024x1024 resolution)
Graphics hardware: Hardware scrolling, priority control, super-impose, dual tilemap background layers, sprite flipping.
Graphical planes: 1-4 bitmap planes, 1-2 tilemap planes, 1 sprite plan
It supports 128 sprites on screen (16×16 sprite size), 32 sprites per scanline, 256 sprite patterns in VRAM.
SOUND: Yamaha YM2151: Eight FM synthesis channels
Yamaha YM3012: Floating point DAC with 2-channel stereo output
Oki MSM6258: One 4-bit ADPCM mono channel @ 22 kHz sampling rate
read more...
The Sharp X68000 (default) color palette
16bit RGB 65,536-colors palette (16 to 65,536 on screen)
 
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